A Rule For The
Time Being
Author Joe Broome II
There
is only one rule for the Time Being. As long as you don’t mentally or
physically hurt anyone you can do anything you want. The transition to this
utopian state however involved more than that one rule and was born out of an
international Fantasy War.
Changing
from the old ways to the present exposed the fact that human beings are more
different and more the same than they thought they were. It was improved
communication systems that let everyone see the differences and similarities.
Besides the obvious personality types, like the conservatives vs. liberal, there
were psychological differences, which seemed more complicated because they were
communicated so rarely.
The
most powerful example of psychological variance was fantasy.
Most
cultures socialized the majority of their population to leash their fantasies to
some degree. Well-trained individuals politely controlled the ideas that filled
their idle moments, their sex lives and their life shaping visions, in spite of
the fact that fantasy is humanities most powerful tool. Every invention, every
building, every city, every culture, and every change of any kind began as a
fantasy. But as communication techniques shrank the earth, fantasies began to
collide.
An
excellent way to illustrate the source of the Fantasy War is by examining human
extremes.
On
one end of the spectrum there were serial killers that developed violent
fantasies as a result of frustrated, confused and/or neglected socialization or
training in fantasy control. At the opposite end of the spectrum were the
religiously chaste who squelched their developmental milestone fantasies for
their local cultural philosophy.
Somewhere
in the middle is where most individuals dwelt in delight and/or frustration
relative to their social status. Alpha males and females had their fantasies
better fulfilled whether they were well adjusted or not.
Much
of the world population concealed their fantasies as best they could until they
met a mate or a work-team with similar fantasies. Just as often individuals
waited until their responsibilities took over enough of their time to replace
their fantasies. This common frustration was somewhat manageable until everyone
knew what everyone else was thinking.
It
happened like this. Popular digital communicators of many kinds made the
Internet inexpensive enough for most of the worlds population. Then a clever
video game replaced the communicator/toys with a Biological World Wide Web
(BWWW). The biological Internet was a product of a networked video game.
Part
of the game included instant rewards to players simultaneous game responses. The
game inadvertently developed our ability to communicate our thoughts brain to
brain. It was the birth of the BWWW or telepathy that made the Fantasy War
inevitable.
Many
old-world cultures would not tolerate the intrusive thoughts of even
conservative western fantasies. The poorly educated and intolerant western
majority couldn’t bare the oppression-spawned hopelessness, violence and
religions, which they unwillingly perceived in their thoughts from all over the
world.
There
were frightening moments as the skill of telepathy spread over the earth. The
contagious nature of brain to brain communication crossed every boundary and it
wrought fatal confusion for the idle. No one was truly prepared for the flood of
unexplainable mental images, voices, thoughts and unfamiliar memories. But the
individuals who dealt with it best were an interesting mix. The only common
characteristic of the survivors of the first few minutes of telepathy was that
they were productively occupied.
Those
unfortunate individuals who were idle or those who were unchallenged or
unfulfilled by their tasks were overwhelmed with intrusive thoughts. Individuals
who tended toward making excuses fell into their habitual response and never
found their way back to focused thought. Addictive personalities fell to the
subject of their addictions, which were not adaptive to the storm of
international thoughts.
The
survivors didn’t plan to come to a consensus but it seems that it is a
function of a telepathic society to vote. The survivor’s newfound ability to
communicate evolved into a system of constantly adapting rules for citizenship.
A Jungian style Collective Consciousness vitalized the less skilled masses by
providing them with access to valuable information. The highly skilled survivors
were motivated by tasks to fit the extraordinary moment by moment challenges of
an auto-information age.
Personal
improvement tasks came first. Everyone found them selves exercising, eating
properly, erecting their posture, breathing smoothly and deeply, relaxing their
bodies, and further focusing their attention.
Next
came civic tasks. Ironically it was a cleaver politician that allowed the
survivors to navigate the system of ideas that began to jell. It was ironic
because throughout history most government officials and administrators lost
their objectivity shortly after they stopped having to associate directly with
the public. This Ex US President still had an excellent grasp of checks and
balances because he was in the process of creating web pages to share the
concept with the world. He discovered, as a saxophone player when he was young,
that there is no way to remain objective without constant feedback from the
public. That kind of objectivity combined with a vigorous checks and balances
and market tempered system was the vision he wanted to share in his spare time.
The
ex-president’s contribution to the new telepathic society became a
personalized checks and balances system. The survivors began to use it as a
personal tool for the times when one type of thought started to dominate their
personality. It’s something like an adaptively objective conscience.
Still
there was confusion created by the fact that each person could accidentally
cause problems for others.
In
spite of their growing strengths the survivors sometimes tired and as their
spheres of influence grew the individuals could cause damage. Add to the mix a
new ability, which was growing in the survivors that, was even more challenging
to control than telepathy. The survivor’s telepathic skills were evolving into
mind over matter or telekinesis.
Now
the weakened populations of the earth were continually surprised when they would
find themselves in the location about which they dreamed when they fell to
sleep. Any particularly explicit memory, dream or fantasy transferred the
individual to the place and time of that memory or fantasy. It was during that
time that we stopped being Human Beings and we entertained ourselves momentarily
by voting ourselves to be called Time Beings.
Individuals
now created complete time period environments that included everything in the
reach of their widening areas of perception.
The
odd shaped environments created by individuals overlapped where memories and
fantasies overlapped with the memories and fantasies of other individuals. But
the complexity of the overlapping memory/fantasy systems was too great to
maintain in its early forms. At last the one rule was finally voted for the Time
Being. We could see the light at the end of the tunnel when the new rule fell
into position in our thoughts like a stone that was replaced into its original
position on the land.
The
rule is not even as complicated as the Golden Rule, as bossy as the Ten
Commandments and not as nebulous as any of the holy writings of any culture.
When the survivors distilled and began to practice the ruling concept, “Hurt
No One.” the remaining inhabitants of the earth began to relocated each
other’s fantasies into an overlapping patchwork like they were singing a
familiar song.
Row
row row your boat, gently down the stream.
Merrily
merrily merrily merrily…
To Be Continued
Other Stories I have Written